9/20/2023 0 Comments Windbound chapter 2 map![]() ![]() They wouldn't also attack Kara directly but Hookmouths will be destroying your boat, which could cause drowning, if player end up out of stamina More than 1 at a time can be encountered in the later chapters. Totally immune to damage, Hull Spikes and the Plainstalker Figurehead will disrupt it, but nothing more. Smashes straight into it, attempting to both destroy the boat and dislodge Kara. Very hostile, it is usually first seen performing acrobatic leaps out of the water, before making a beeline for Kara's boat. It is a real shame the game is rough around the edges in every aspect.Bone shark looking creature that could be encountered in ocean away from big island starting with Chapter 3Ī large, prehistoric looking shark, Hookmouth is encountered in the open waters between islands. If you are more into the world exploration and sailing around the open seas instead of combat you will like the game. Windbound is a game with a great concept. Sadly there is nothing to do along the way before reaching another island. Things like gravity, buoyancy, drag, and wind forces all affect how the boat controls and the direction you are headed. Sailing through procedurally generated islands of the archipelago is fun and calming. The best part of the game is definitely sailing. ![]() There are also shrines scattered around the world that can improve your health and stamina, but you really don’t need it. Giving you some level of depth in the game. Sea shards can be collected along the way, these can increase Kara’s passive abilities. The creatures AI is pretty bad and the combat, rolling and on-foot movement feel of and are kind of slow There is no targeting, so you have the spin the camera around constantly to see where your target is at. The hunting/fighting mechanic is not the main focus of the game, like in Breath of the Wild and it shows. The gathering and crafting are what you expect in these kinds of games. The core gameplay loop focuses on progressing through the game by hunting, gathering resources, crafting, and boat-building. Windbound is a mix between survival-crafting and single-player open-world adventure game This is a thing you won’t expect of a game focused on islands with a vast open sea because there is not much loaded at a time. The game also suffers from object popping-in when getting close. This takes away from the emerging of the game. It almost seems like the game is missing some frames in the animations here and there, which makes the game look jittery. The game also doesn’t run all that smoothly and not in the frame dropping kind of way. This was for me especially noticeable with the cutscene that grants you the Oar of the Ancestors, with the rocks looking absolutely horrible The game has a cell-shaded art-style but has some lighting glitches and when looking at the environment close-up has some low-quality textures. Windbound has 2 difficulty modes, Storyteller and survivalist, the latter will put you all the way back to Chapter 1 of the game and makes you lose a substantial amount of your inventory. The only other thing that can be done is to gear-up by gathering supplies etc. There are no side quests or any other quests to complete along the way. Each chapter is functionally the same but the map size grows and the creatures become stronger. Activate all 3 of these towers and head to the shrine. Each chapter has you explore a circular map/world which contains three towers. The story of windbound is split-up into five chapters. ![]() You play as the character Kara, a shipwrecked warrior, separated from her clan. Yes, the game looks like these games in the trailer but hands-on I experienced it differently Windbound is a game that gets compared to a mix of The Wind Waker and Breath of the Wild from the Legend of Zelda series. ![]()
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